Procedural Generation And Simulation

These are some results from the class Procedural Generation and Simulation that I took during my masters of Creative Technologies.

The course gave an introduction to procedural and simulation algorithms for 2D and 3D graphics. The focus was on the creation of patterns and abstracted design. Implementation frameworks included Houdini and GLSL.

Dynamics

chemex

Noise

chemex

Curves

chemex

Patterns in Fragment Shader

shader shader shader

Audio Visualization